EP · 10Video games are not what you think
Aymar Azaizia takes a step back to examine game creation, intellectual property, communities and the complexity of the industry.
Media in FrenchCould Be Better explores the crafts, decisions and realities behind video games, VFX, CGI and animation, with the professionals shaping the creative digital industries.
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New conversations with people building games and creative digital industries.
EP · 10Aymar Azaizia takes a step back to examine game creation, intellectual property, communities and the complexity of the industry.
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EP · 09Vincent Bergeron shares practical guidance for protecting projects, ideas and intellectual property assets.
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EP · 08Stéphanie Marchand shares the realities of leadership and production at a AAA studio.
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EP · 07Pierre Moisan explores the decisions, risks and relationships that help a game studio last.
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EP · 06Pascal Blais shares his journey through forty years of entrepreneurship, animation and creativity.
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EP · 05Dave Gagné explores how sound tells the story of a game and shapes the player experience.
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EP · 04Sylvie Trouvé explores what it means to be your own studio in the creative industries.
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EP · 03Étienne Lorthoy explains what it means to develop a game alone, from the initial idea to a playable demo.
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EP · 02Nathalie Girard discusses the role of a VFX supervisor and the realities of visual effects production.
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EP · 01Frédéric Robichaud discusses the role of the technical director at the intersection of tools, teams and creativity.
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EP · 0.5Discover Could Be Better Podcast, a space for conversations about video games, animation, VFX and CGI.
Media in FrenchSelect the resources you want, then request them through one form.
Could Be Better looks at what happens behind the final image, build or release: the decisions, constraints, roles and craft that shape creative digital projects.
Roles, pipelines, creative decisions, production constraints and the realities of studio work.
How teams listen, test, interpret feedback and make decisions with players in mind.
VFX, animation, CGI, tools, workflows and the evolution of digital creation.
The people behind the work: their paths, lessons and what they wish others understood.
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