Intellectual property: mistakes, strategies and protection
Vincent Bergeron shares practical guidance for protecting projects, ideas and intellectual property assets.
🎙️ Could Be Better Podcast: the podcast for professionals and enthusiasts in the creative industries.
Meet experts in video games, animation, VFX and CGI to discover what happens behind the scenes, their career paths and their practical advice.
⭐ Today’s episode In this episode, we explore a topic that matters to every creator: intellectual property. With Vincent Bergeron, we discuss the most common mistakes, useful strategies and best practices for protecting projects and ideas.
👤 About Vincent Bergeron
Vincent Bergeron is a director, lawyer and trademark agent at ROBIC, where he leads the Emerging Technologies Group. For more than 15 years, he has supported game studios, startups and technology companies in protecting and developing the value of their intellectual property assets.
A specialist in trademarks, copyright, contracts and IP strategies, he helps creators keep control of their projects, even in complex situations involving investors and partners.
Deeply involved in the ecosystem, he actively supports independent studios.
An internationally recognised author and speaker, he has twice been named Intellectual Property Lawyer of the Year by Best Lawyers in Canada and is listed in the IAM Strategy 300 ranking.
Vincent is also a musician and a member of the Quebec band Le Clan de la Savate.
Contact: LinkedIn: Vincent Bergeron Email: vbergeron@robic.com
📚 Resources discussed in the podcast
Le Clan de la Savate: Le Clan de la Savate | Instagram, Facebook | Linktree “What keeps a game studio going: decisions, risks and relationships” with Pierre Moisan: https://youtu.be/bbsAa941lJQ “The AI copyright dilemma: memorisation or learning?”: Le dilemme du droit d’auteur de l’IA : mémorisation ou apprentissage ? | IPHQ
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🎙️ About Rexhino Hoxhaj
Rexhino is an entrepreneur and co-founder of Lovelace, a platform dedicated to analysing communities and player feedback in the video game industry. With several years of experience in innovation and supporting startups, he helps studios and creators understand their players and make informed decisions through data.
Through Could Be Better, his main goal is to create a space for honest conversations about the realities of the industry, the contradictions of the job, doubts, decisions and the things that success stories do not always reveal.
Contact • LinkedIn: https://www.linkedin.com/in/rexhinohoxhaj/ • Studio: https://lovelace.gg/
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